FABLE

ART DIRECTION & DESIGN


As a player of the fantastical and medieval Xbox franchise Fable, I was upset by its tired painting of who gets to be a hero and so I wanted to rebrand the hero’s journey under the lens of the queer experience.

The power to reimagine oneself and one’s environment through virtual and augmented reality can be harnessed - not simply as an escapist fantasy, but as a tool for challenging oppression by first reimagining reality.

In-progress. Check back for updates.